Call for Papers – C5: EGG

ICCE 2024 Sub-Conference on Educational Gamification and Game-based Learning (EGG)

Today, game-based learning, playfuljoyful learning, and gamification have become popular terms for practitioners and well-known research areas around the world. Learning fostered by games and toys is one of the most exciting and fascinating research areas in the 21st century education. When learners interact with games and toys, they explore worlds, encounter difficulties, and make decisions, which can make them feel emotionally engaged in the process of learning. Furthermore, they learn how to solve problems and develop creative thinking. In a sense, games and toys can be a good instructional tool to encourage inquiry, knowledge production, global citizenship, and creativity.

As a research community, we are driven by questions pertinent to how games can be designed to foster intrinsic motivation, to restructure thinking, to alter discourse patterns, to transform classroom-learning practices and to reform a teacher-centric learning culture. We are looking for the marriage of learning theories, technologies, humanistic design, and practices. We seek for research that reveals the results and processes of the above. In the era of the big data, we are looking for research that shed lights on how students’ activity and performance can be documented for the purpose of learning and teaching. We are eager to unpack the learning processes involving the use of toys, games, and game-like activities with or without digital technologies. Any other topics about games, toys and education are also welcome.

This sub-conference aims at providing researchers a platform to share and discuss innovative and advanced design, learning and assessment technologies utilizing toys, games, and gamification. It welcomes submissions in topics including, but not limited to:

We welcome contributions that report on accomplished research as well as work in progress.

Program Committee